The community, “Game in a Box” has one goal, to create an interaction with 256 players that includes large naval type space ships, smaller space fighters, human like marines designed to board the interior of the large naval ships, interplanetary insertion and interaction with forces on the ground all simultaneously and in real time.
On top of this large order we will be publishing each build for everyone to play, criticize and break.
To pull this off with little to no resources we plan on having a unique development cycle that asks the community to contribute time, effort, and donations. As the game becomes more like a playable product and not a mishmash of technology and concepts we will be selling small yearly subscriptions to continue developing this amazing concept.
Also to compensate for this unique development style, the lore of this product will develop as the game develops. Our goals are for the lore to explain what happens in the development cycle.
We expect this project to take years, and look forward to seeing what the community comes up with.
Look for the first build that test the technology in a web browser setting sometime this august. In the mean time hop over to the forums and discus what you feel the ultimate space game would look like.
To lead this project we have Brad, A.K.A. Booris Boons. He has been playing games for over 20 years, has a degree in computer game programing, and specializes in The game engine Untiy and unreal. With his expertise and the community's support I Know we can reach our goal to create the ultimate space and land game.